SpaceWarp Studio

Creative Technology Projects by Alex

A showcase of experiments, prototypes, and production work spanning web, immersive media, and AI-assisted experiences.

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About

Unity Software Developer with a focus on C#, Unity, and Unreal. I started in 2007 building and selling virtual goods in Second Life (8 years), then moved into delivering production projects across PC and mobile. Highlights include a multi-user VR factory planning application for Homag Group (Homag Expo 2019).

Other work spans a networked occupancy tracking system for Berlin COVID vaccination centers; live sports broadcast overlays for sportdeutschland.tv (Unity UI + NDI with Google Sheets control); and an Unreal‑based virtual studio for synchronized live streams, plus a Redspy‑tracked/PTZ green screen setup using Azure Kinect for depth‑aware compositing.

Experience Highlights

  • Unity Software Developer — epicto GmbH (Jan 2025–present)
  • Unity Developer — iXtenda GmbH (May 2023–Jan 2025)
  • Unity Developer — Burmester Event- & Medientechnik GmbH (Jul 2018–Oct 2022)

Core Skills

Engines & Languages

Unity (C#), Unreal Engine (Blueprints), VR/AR

Production & Tooling

Live streaming (NDI/SDI), Redspy/PTZ, Azure Kinect

3D & Media

Blender, Fusion 360, Photoshop, Premiere Pro

Web & Infra

Linux servers, SQL backends, Joomla/Drupal/WordPress

Completed Projects

Homag VR Factory Planner

Virtual planning software created for Homag Group and demoed at the 2019 Homag Expo.

This line of work later evolved into iVP (intelligent Virtual Platform), an all‑in‑one real‑time 3D platform for planning and presenting factories in 2D, 3D, and VR. See more at i‑vp.dev.

  • Role: Unity Developer (Burmester Event- & Medientechnik GmbH)
  • Stack: Unity, C#, multi-user networking, HTC Vive

QR Link Guest Display

Ticket-scanning workflow for live events. Android devices read QR codes, push data to a local server, and drive welcome screens that show guest arrivals as they enter the venue.

  • Role: Unity Developer
  • Stack: Unity, Android, LAN messaging

Machine Vision Occupancy Tracking

Android-based machine vision deployment used across Berlin vaccination centres. Devices classify booth availability and feed dashboards that balance patient flow across the site.

  • Role: Unity Developer
  • Stack: Unity, Android, computer vision, dashboard integrations

Scoreboard NDI Overlay

Broadcast overlay system for sportdeutschland.tv. Unity UI scenes pull data from Google Sheets, render scores with alpha, and publish NDI feeds for production switchers.

  • Role: Solo Developer
  • Stack: Unity UI, Google Sheets API, NDI

Summoners War Virtual Studio

Unreal blueprint system powering multiple synchronized studios for the Summoners War Championship. Managed camera moves, lighting cues, NDI/SDI feeds, and OSC show control across five language broadcasts.

  • Role: Unreal / Virtual Production Engineer
  • Stack: Unreal Engine, Blueprints, NDI/SDI, OSC

R&D and Prototyping

VR Reef Dive

Internal R&D exploring reef conservation storytelling. Custom dual-hand locomotion delivers precise control while minimizing motion sickness.

VR Shoe Designer

Proof-of-concept for product customization in VR using Leap Motion hand tracking with a tracked proxy object.

Spatialist Viewbox

Rapid layout demo for modular buildings, later explored in Unreal Engine with Blueprints for VR visualization.

Screen Space VR

Desktop VR media player prototype with persistent catalogue, instant search, and Android voice input.

Multi-Camera Depth-Aware Studio

Prototype combining PTZ cameras, Redspy tracking, and Azure Kinect depth for accurate foreground/background compositing.

nDisplay LED Wall

Experiments with Unreal’s nDisplay for LED-wall virtual production and synchronization.

Perspective Warp Test

Prototype render-texture technique for perspective-correct virtual screens across multiple viewpoints.

Other Skills

Photo Restoration Timelapse

Two‑and‑a‑half hour restoration condensed: cleanup, color repair, and detailing in Photoshop.

Stable Diffusion — “Visions of the Future”

Multi‑model in‑painting workflow with final retouching in Photoshop.

Capabilities

Creative Engineering

Rapid prototyping of interactive concepts, VR/AR experiences, and bespoke installations.

AI Product Design

Building workflows around large language models, content automation, and human-in-the-loop tooling.

Full-Stack Delivery

From concept to production-ready deployment across web and cloud platforms, with a focus on maintainability.